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Member since: 19/SEP/08
244 Games | 1004 Contributions | 811 Media | 1955 Followers
Assassin's Creed: Director's Cut Edition (PC)
Traits applied: Stealth tactics, criminals, assassin, medieval Middle East, Boring, Thorough exploration,
“First, the good. Relatively big open world with 3 big cities and a few smaller settlements to explore. Graphics are amazing. Controls are brilliant (if you have Xbox360 controller) to just good (if you only have keyboard). Music and voice-over are...”
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“Docks”
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“Silent Kill”
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“Kickin' Hard”
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“Tête-à-tête with the King”
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“Breaking Virtuality”
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“Final Blow”
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“Yes! I finished this game after ... erm ... 2 years ^_^;”
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“Back Stab”
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“Swoosh!”
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“Golden Apple”
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“Abstergo OS”
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“Morning Coffee”
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“On the Échafaud”
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First, the good. Relatively big open world with 3 big cities and a few smaller settlements to explore. Graphics are amazing. Controls are brilliant (if you have Xbox360 controller) to just good (if you only have keyboard). Music and voice-over are very appealing too.
Now, the not-so-good. It's damn very repetitive. After the first two missions, you'll grasp what you'll do the next 7 of them. And I mean you'll do exactly the same thing every time. That's why it took me 2 years to beat the game - I just couldn't stand the repetitiveness. 2 missions for me, then put it off for a few months.
Nest, storyline. No big surprises here either. You'll get the idea of what should happen at the end.
And finally, there's small annoyances all over the place (like, when you're targeting the pole exactly ahead of you, but Altair suddenly jumps to the left .... argh ... or when he'll just hang on the wall at the ground level and refuses to move anywhere).