Game Night!: This weekend! https://www.facebook.com/events/317792721696252/
It's like ACII, but with a couple of drawbacks.
First of all, controls. They suck. I haven't been so frustrated with such stupid moves in a looong looong time.
And then we have challenges for 100% synchronization. They're not bad per se, but it's clear that by forcing them in every single mission is a bit too much. Most of them are meant to add a little bit of difficulty, but more often than not, that just means you'll spent 2x more time going through it. Oh, and there's a handful of those combinations that will eventually make you pull your hair in frustration. (Like finishing the acrobatics level in 8 minutes when at the 7:30 starts a really complex part and combined with the stupid controls and inability to restart from last checkpoint, you'll certainly start to feel the pain on the 5th try or so).
And then there's a lot less entertaining story line with less story sequences and very unbalanced money system.
So, overall, I feel like after two steps forward with ACII, Ubisoft made a step back with this game. Hopefully, they'll recover the pacing with the AC: Revelations.
Game Traits applied to Assassin's Creed: Brotherhood (PC) by 13xforever